![]() ![]() ![]() Add the package to the list under "My Projects".Here's what I'm doing to achieve the effect I wanted of being able to export an animation from an arbitrary package as a Blender file Thanks inabadromance for the prompt reply - I think you've pointed me in the right direction I can't find that post again and wasn't sure what it meant anyway!Īs far as exporting from a clip package is concerned, I've been trying to select the clip to export on the Warehouse page - but that doesn't seem to do anything. When I started to look into this I'm sure I saw a post where someone had the same problem with override, and the reply was that the animation had to be exported via a clip package. The down side is that only the first animation is the pack is exported blend file that Blender recognises as having a timeline and which will animate. blend file with the same name as the animation, but when I open it in Blender it only has one frame and the mesh is in the default pose.īy contrast, if I use 'My Projects' to identify a clips pack and then click on the name of the package, I get back to the Studio screen. on the Studio page selecting the appropriate rig and clicking 'Export'.selecting an animation from the list displayed and clicking 'Next'. ![]() from the main menu clicking the 'override' button, then 'Animation'.I'm trying to modify some existing animations (from the base game and downloaded clip packs - for my own use only), but so far I'm having problems getting them to exportįor the base game animations what I'm doing is: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |